Browsing: Older Video Archive

Bob Cooney talks with Ryan Wang of Outpost Capital, a SF-based venture capital fund that focuses on the new frontier of AR/VR technologies. The company operates mainly in China, and Cooney and Wang dive into the differences in commercial and at-home VR in the two countries, why China is many steps ahead and what the U.S. can learn from the industry’s actions there. soundcloud.com/user-310426363/vrla-podcast-china-is-winning-the-vr-arms-race

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Bob Cooney and Brooks Brown of Starbreeze Studios, the game developer behind the successful Payday series, speak at VR Los Angeles. Brown and the company built an extremely high-end headset, the Star VR. Brown and Cooney talk about the catching up the industry needs to do, how the promise of VR was made over 30 years ago and the pressure that companies are feeling to deliver on that promise. Brown argues that there is exciting content for VR out there, but the problem is curating it and making it accessible to the masses. soundcloud.com/user-310426363/lawless-one-marketing-podcast

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What are among the hottest trends in FECs today? Escape rooms and VR. Combining the two is the idea behind Breakscape Games. The company’s Co-Founder Qi Hu sits down with Bob Cooney to discuss Breakscape’s 2- to 6-player VR escape room experience, play pricing, saturation (or not) in the escape room business, the idea that VR and/or AR (augmented reality) are the next logical steps, the social, multi-player experience and more. To learn more, visit www.breakscapegames.com. soundcloud.com/user-310426363/vr-arcade-conference-2017-breakscape-games

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State of the art haptics is the topic of this discussion at the VR Arcade Conference between Bob Cooney and Robin Alter, VP of Strategic Partnerships for Ultrahaptics. While those new to VR might not know what “haptics” are, it’s a way to give the player the sense of touch and physical sensation in a virtual environment. Where Ultrahaptics differentiates itself from others, explains Robin, is that “We enable you to touch objects in midair – you don’t have to wear gloves, you don’t have to hold anything. We use ultrasound to vibrate the nerves in your hand so you…

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SofaVR’s Founder/CEO Xin Chung and Business Development Director Robert Yang chat with Bob Cooney about how SofaVR looks at the chasm between the mobile phone and VR experience. “We think one of the biggest challenges of VR having the time of their life playing while others ‘are on the sofa,’ bored to death, waiting for their turn.” Recognizing that spectation is also a huge opportunity, their company is looking to optimize engagement, boost efficiency and increase revenue by using the mobile phone before, during and after the VR experience. soundcloud.com/user-310426363/vr-arcade-conference-2017-sofa-vr

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RePlay’s Bob Cooney sits down with Clifton Dawson, Founder and CEO of Greenlight Insights, a research firm focused specifically on VR. (Previously an analyst with Snapchat, he saw the emergence of VR, noticing there wasn’t a research firm specifically devoted to the industry.) They chat about the sustainability of VR, the social engagement that out-of-home VR provides, challenges in the development cycles of both software content and hardware and more. As Bob advises, connect with them by clicking here (and on Twitter at askgreenlight) to stay up to date on the VR world, regardless of where you are in the…

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McKay Christensen of VR Junkies talks with RePlay’s Bob Cooney about his VR arcade franchise and the wide range of services offered to bring “virtual reality to the masses.” The company offers unfranchised, licensed operations and company-owned VR Junkies locations, working with small, mom-and-pop VR sites all the way up to large-scale FEC chains. Listen as McKay and Bob chat about creating profitable VR arcades by focusing on operational efficiencies, marketing, licensing and franchise strategies, determining the right scale, play pricing and more. soundcloud.com/user-310426363/vr-arcade-conference-2017-vr-junkies

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Bob Cooney talks with Castle Steps Games’ brothers Evan Davis (art director) and Bryce Davis (creative director) and Gehrig Gosselin (lead programmer) about their horror VR experience called The Bellows. At the VR Arcade conference to promote the most recent version of their game (a 10-15 minute arcade experience), the trio discuss the power of horror in virtual reality, how it differs from their consumer version, licensing fees and pricing, helping each other grow the VR industry, game design, and more. soundcloud.com/user-310426363/vr-arcade-conference-2017-castle-steps-games

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Michael Dresner, CEO of Brand Squared Licensing, an agency that represents the wildly popular Fruit Ninja game, chats with Bob Cooney about the VR space and the game property (one in every seven mobile devices on the planet have Fruit Ninja on it). Listen as he discusses why he believes there’s a benefit to VR operators to put a licensed property like Fruit Ninja in the mix and how content providers are viewing this licensing opportunity. soundcloud.com/user-310426363/vr-arcade-conference-2017-fruit-ninja

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Amusement Entertainment Management’s Frank Seninsky toured the Expo floor in Dallas to get the scoop on what was new at this year’s spring show. In this video, he and his camera man stop by the RePlay booth to chat with Ingrid Milkes and got her very positive take on how the convention was going. Watch other videos in this series from Frank by visiting his YouTube channel: www.youtube.com/channel/UC638x155aQ8KivhQgELaDyA

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