Can Amusement Games Save Gaming? Recent Changes to Nevada Gaming Laws Will Lead to Opportunity, Confusion and Potentially Disaster for Some in the Amusement Industry by Bob Cooney Coin-op has struggled to hold onto relevance since the heddy days of the video game boom, while the market for home video games has exploded into a multi-billion-dollar industry. As a result, the number of successful coin-op releases, and the production volume of each, have been in decline. With the recent passing of legislation permitting skill-based gambling devices in casinos in Nevada, some members of the amusement industry are presented with unprecedented…
Author: RePlay Editor
Maximizing Game Room Revenue “How to Do It Right and Make More Money!” –– Part One by Frank Seninsky, President/CEO Amusement Entertainment Management (AEM) & Alpha-Omega Amusements & Sales In the many classes I teach on family entertainment center design and game and attractions layout, clear direction is given on the reasons why following a dozen critical steps always translates into making more money. Yet, time and time again, I see game rooms in which little to no attention is paid to these simple evident truths. Do you really want to increase your game and total facility revenue and bottom…
In Search of the New School Gameroom Our Digital Addiction & Its Adverse Affect on FEC Spending By Randy White, CEO/White Hutchison Leisure & Learning Group Since the dawn of the 21st century, 56K dial-up speeds, along with the rise of Windows 98, desktop browser integration, AOL and broadband access, all started to change everything. This was then followed by the Internet being joined by social media and the smartphone to give rise to what is known as the Triple Revolution. As a result, we find that there is a strong correlation between our growing digital compulsion (and inability to extricate ourselves…
Beloved Standard with a Twist Barron’s New Takes on Air Hockey & Foosball Are a Coin-Op Shot in the Arm By Kate Miller, RePlay Contributor Greg Bacorn was playing four-way paper football with his business partners around a dining room table when the idea for Barron Games’ flagship QuadAir Hockey table was hatched. It was nearly five years ago when he began to reinvent a standard air hockey table for four player competition. The initial response to the idea was one of confusion and that it would be difficult to understand how to play. “Everyone said, ‘No way, you can’t…