Zero Latency Boosts Player-vs.-Player Action


To increase throughput at its free-roam virtual reality zone, Zero Latency has teamed with Cisco to design a multiplayer, player-vs.-player battle that tests the reflexes and cunning of 13 players vying against each other in a unique, virtually-enhanced arena. 

Zero Latency has previously been running 6 to 8 people playing cooperatively at a time in its North Melbourne, Australia, retail location. This new, 13-person version will get more players into the gear and in the arena at one time, and in doing so, will boost revenues.

Check out the video to see what it looks like, and for more information, click here.


Comments are closed.