Browsing: Machine and Product Shots

Happily tethered: With Hologate VR, a German product marketed in the States by Creative Works, players are connected to the system via hang-down cables. Seninsky’s concerns are the reliability of this cable system, as well as available content, but says its small footprint and successful market penetration in FECs so far looks promising, resulting in a “thumbs up.”

Mmmmmm…donuts! Frank Seninsky sees the Virtuix Omni Arena (brought to market by UNIS) as a great platform for content, but wonders if the “donut-style” enclosure takes too much time for players to get into, thus decreasing throughput.

Dave & Buster’s has collaborated with VRstudios to use its AMP (Attraction Management Platorm) to roll out the Jurassic World: VR Expedition attraction at 110 of its stores.

Mixcast VR, a product of Blueprint Reality, uses an Intel RealSense depth-sensing camera (not a green screen) to put the player’s body into the virtual environment of the game. (That’s a player encountering the “Plank Experience” below.) It’s not only a sharable experience for the participant (via social media and streaming), it’s also fun for spectators, something that’s lacking in most VR attractions today.

Tower Tag lets up to six people compete and has a built-in, online tournament component.

Neurogaming, with its Hologate-style setup, has the PlayVR 4-player system and two games, RevolVR and World of Tanks.

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