Close Menu
  • CURRENT ISSUE
    • Cover Story
    • Profiles – Companies, Products & People
    • Spotlight Feature
    • VR Spotlight
    • Favorites & Special Reports
    • Bob Cooney Special Reports
    • Editorial
    • Datebook
    • Columns
      • Q&A with AMOA
      • Q&A with AAMA
      • NOW TRENDING by Howard McAuliffe & Nick DiMatteo
      • George McAuliffe’s GAMEROOM GURU
      • Adam Pratt’s ENDGAME
      • Jack Guarnieri’s JERSEY JACK
      • Beth Standlee’s PARTY PROFESSOR
      • Clint Novak’s PRIZE PATROL
      • FUN ACROSS AMERICA
      • Frank Seninsky’s FRANK TALK
      • Tom Fricke’s REDEMPTION & THE LAW
      • Randy White GUEST ESSAY
  • INSTANT REPLAY
  • PODCASTS & VIDEOS
    • The RePlay Podcast
    • Machines, Myths & Legends
    • Older Audio/Video Archive
  • GET REPLAY
    • Subscriptions
    • Sample Copies
    • Order Back Issues
    • Index
  • ABOUT
    • About RePlay Magazine
    • Meet the Team
    • Cookie Policy
  • LINKS
  • CONTACT
Facebook X (Twitter) Instagram
Trending
  • LASERTRON Continues Summertime Installations
  • Comic Shop Gets Arcade Courtesy of Betson
  • Creative Works Celebrates 100th Podcast Episode
  • Everything’s Bigger in Texas: Massive FEC Coming Soon
  • Now Trending by Howard McAuliffe – August 2025
  • Jersey Jack – August 2025
  • Prize Patrol – August 2025
  • Editorial – August 2025
X (Twitter) Facebook RSS Instagram YouTube
RePlay Magazine
  • CURRENT ISSUE
    • Cover Story
    • Profiles – Companies, Products & People
    • Spotlight Feature
    • VR Spotlight
    • Favorites & Special Reports
    • Bob Cooney Special Reports
    • Editorial
    • Datebook
    • Columns
      • Q&A with AMOA
      • Q&A with AAMA
      • NOW TRENDING by Howard McAuliffe & Nick DiMatteo
      • George McAuliffe’s GAMEROOM GURU
      • Adam Pratt’s ENDGAME
      • Jack Guarnieri’s JERSEY JACK
      • Beth Standlee’s PARTY PROFESSOR
      • Clint Novak’s PRIZE PATROL
      • FUN ACROSS AMERICA
      • Frank Seninsky’s FRANK TALK
      • Tom Fricke’s REDEMPTION & THE LAW
      • Randy White GUEST ESSAY
  • INSTANT REPLAY
  • PODCASTS & VIDEOS
    • The RePlay Podcast
    • Machines, Myths & Legends
    • Older Audio/Video Archive
  • GET REPLAY
    • Subscriptions
    • Sample Copies
    • Order Back Issues
    • Index
  • ABOUT
    • About RePlay Magazine
    • Meet the Team
    • Cookie Policy
  • LINKS
  • CONTACT
RePlay Magazine
You are at:Home»Featured»Benchmark Games’ New Products – March 2018

Benchmark Games’ New Products – March 2018

0
By RePlay Editor on March 1, 2018 Featured, Spotlight Special

Benchmark Heats Up Spring Market

Fireball Leads the Way in Quartet of New Games for the Coinbiz

Skill-based play is the name of the game for Benchmark Games, and this year’s lineup of new units is no exception. Fireball, Gold, Grid and Treasure Tree are the fresh machines that Benchmark will ship this spring, and were among those featured at this year’s Amusement Expo.

Fireball is Benchmark’s new and “hottest” redemption game. Units began rolling off the production line in January and the factory reports that those have been reserved quickly. So just what is it about Fireball that has operators and distributors fired up?

It’s a reimagining of a previous Benchmark ball-drop concept with a new skill stop feature. With eye-catching, fiery, neon graphics and black light effects, the factory says Fireball is quite the attraction piece.

“Operators are drawn to its modern presentation and its profitable quick-play formula,” said Sales Director Paula Rinker. “We’ve been testing Fireball with local operators and the results have been positive. So much so that the locations wanted to buy the test units!

“What makes Fireball unique,” she continued, “is the player has more skillful control of the game play.”

The new feature allows players to stop the rotating wheel and time the ball drop (or vice versa!) to earn displayed ticket values or win the bonus.

Benchmark has some amazing “giant” games designed to be major attractions in the game room, but operators will find Fireball is sized to fit just about anywhere, measuring 33” wide x 40” deep x 82” high.

Going ON the Grid

Another skill-based ball drop game that will illuminate gamerooms is Grid, a redemption piece with black light and neon effects that are great for bowling alleys and any place that has a glow dynamic, Rinker explained.

In Grid, players use hand-eye coordination and a play wheel to maneuver a ball through the four tier “grid” to “catch” the ball and achieve displayed ticket values. Two of the four tiers of plates are moving.

“Players are just drawn to this game,” Rinker said. “It’s both a profitable and cost-efficient way to enhance a gameroom’s appearance.”

Grid also boasts a modest footprint, which Benchmark expects will appeal to all operators. It measures 36” wide x 38” deep x 84” high.

Going for the Gold

Benchmark says Gold is a “100-percent skill-based,” ball drop merchandiser in which players try to light up the letters G-O-L-D to win a prize. If they happen to be unsuccessful at it, players can credit-up within 30 seconds to keep playing, further incentivizing continued play.

In designing the game, Rinker said the company took the profitability of the ball drop model and added it to a merchandiser. Gold has five major prize tree spindles with a side door for easy loading. Operators can also adjust the game’s wheel speed.

At 38” wide x 38” deep x 91” high, Rinker added, “Gold is appealing to both the street and the FEC operator.”

Going for the Youngsters

The other new merchandiser shipping this spring, Treasure Tree, has simple, skill-based game play made for a younger demographic.

Kids hit the buttons as fast as they can, which powers up the meter and shakes the animated “treasure tree.” The game then dispenses prizes such as 2” eggs, capsules and bouncy balls, depending on how the power meter registers the strength of “the shake.” It’s a winner-every-time formula ensuring every player feels like a winner. The unit has a high-capacity bin that holds about 1,600 low-value prizes and 1,000 high-value prizes.

“It’s doing well on test –– kids can’t resist putting their hands on it –– and should be very favorable to busy locations,” Rinker said. “It is definitely a unique piece as a merchandiser with a game play element.”

The unit measures 37.5” wide x 43.5” deep x 84” high.

Going to the Station

Finally, Benchmark is releasing an updated version of its Ticket Station ticket taker. The new unit features a monitor so operators can display marketing messages while players feed their tickets into the unit and get their personalized receipts to present at the redemption counter.

Again, Fireball is shipping now; the others are coming soon. For more information on these and other Benchmark products, contact your local distributor or the factory at 561-588-5200.

Learn more at www.benchmarkgames.com.

 

Benchmark Games Fireball Gold Grid Ticket Station Treasure Tree
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleEditorial – March 2018
Next Article Gameroom Guru – March 2018

Related Posts

Bob Cooney – The State of XR in the Amusement Industry

Fun Across America – Big Stone Miniature Golf and Putt Nation

Spotlight Feature – AMI’s Phantom Jukebox Small But Mighty

Leave A Reply Cancel Reply

You must be logged in to post a comment.

This site uses Akismet to reduce spam. Learn how your comment data is processed.







RePlay Logo

RePlay Magazine is a monthly trade publication covering the game center and route business. Since 1975, RePlay has been reporting on the equipment, people and trends that have made "coin-op" a fun and exciting business.

Get the FREE Instant RePlay Newsletter

Sign up and receive newsletters to keep you in the know.


© 2025 RePlay Magazine - All rights reserved. For permission to reproduce content, email editor@replaymag.com.
  • About
  • Privacy
  • Contact

Type above and press Enter to search. Press Esc to cancel.